My Top 10 Best Dota Killer
1. Invoker(Kael)
2. Sven(Rogue Knight)
Sven is all about getting pumped up. His skills allow him to
deal a lot of area of effect damage to several targets at once. Storm Bolt is a
powerful damage spell, which stuns both the target and all surrounding units
for several seconds, allowing Sven to catch up and deal with them. His Warcry
ability helps, giving Sven and nearby allies a temporary movement speed and
armor bonus so they can charge quickly and fearlessly. Sven's foes should be
especially fearful of his powerful physical attacks. God's Strength pumps
Sven's damage up to very high levels, and Cleave turns every attack into an
area of effect strike. Although his gameplay is fairly straightforward, Sven should
not be underestimated. The best course of action when faced with a fully pumped
Sven is to run.
3. Magina(Anti-mage)
3. Magina(Anti-mage)
Magina wasn't nicknamed the Anti-Mage for no reason. His
passive Mana Break attack allows him to deal extra damage and cripple a
caster's mana supply. With a great understanding of the spiritual realm, he
becomes more resilient against magical attacks using his Spell Shield, along
with the ability to Blink across short distances for superb maneuverability.
Seeking out weary casters, he uses Mana Void to inflict immense damage for high
amounts of missing mana. Although he will be at a natural disadvantage to
casters early on, as his powers grow, there is none better suited for bringing
the greatest of spell casters down to their knees.
4. Obsidian Destroyer(Harbringer)
Among the small number of intelligence heroes who focus on
getting a lot of powerful items late in the game, the Obsidian Destroyer relies
on building up as much intelligence and mana as he possibly can. His deadly
Arcane Orb enhances his attacks with large amounts of unresistable pure damage,
and if his mana pool gets high enough the Obsidian Destroyer is capable of
killing fragile enemies with only a few Arcane Orb attacks. Astral Prison is a
useful ability, which can put a powerful enemy hero out of the fight or save an
ally from death. In addition, it drains intelligence when cast on an enemy
hero, and by repeatedly using this ability the Obsidian Destroyer can quickly
reduce the enemies' mana pool, making it difficult for them to cast many
spells. To keep both his own and his allies' mana pools full, the Obsidian
Destroyer has a passive skill called Essence Aura. In addition to boosting the
Destroyer's own mana pool, this aura gives any allied unit under its effect a
chance to instantly regain a portion of their total mana pool every time they
cast a spell. Essence Aura fuels Arcane Orb, giving the Destroyer potent damage
with little risk of running dry. Although Arcane Orb and Astral Prison make the
Destroyer deadly in small engagements, his powerful Sanity's Eclipse spell can
turn the tide of large battles. An Obsidian Destroyer with a lot of
intelligence items can kill or badly wound several enemy heroes at once with
this spell. Few heroes are capable of putting out as much damage as a pumped up
Obsidian Destroyer.
5. Lone Druid(Syllabear)
The Lone Druid must command his trusted Spirit Bear with
pinpoint and tactical orders just as well if not more so than his own actions.
While the druid is fragile, his companion is the furthest thing from, and can
keep him safe by being on a constant counter offensive. Becoming Rabid, they
can gain a boost in their movement and attack speed, both useful for retreat
and reentering a fight--a pattern the Lone Druid must master. The bear itself
can equip items, and passively Entangle foes it attacks at times. The Druid can
eventually metamorphose from his ranged, less durable state, into a melee,
sturdier bear form.
6. Spectre(Mercurial)
Mercurial is able to Desolate opponents for pure damage if
she catches them alone, and Disperses damage intake, reflecting it in the area
around her. She can hurl a Spectral Dagger at opponents, which will slow and
damage enemies, as well as allow Spectre to pass through material objects and
travel across any terrain. She should be feared as a constant presence, being
able to Haunt images of herself upon all enemy heroes from any distance, and
even reform her actual self into any one of those images to physically enter a
fight.
7. Phantom Lancer(Azwraith)
The Phantom Lancer causes chaos and confusion by creating
weaker clones of himself. All of his abilities allow him to summon more
illusions. His Spirit Lance deals damage and slows an enemy, while also
spawning an image at the target. Doppelwalk renders the Lancer invisible, but
an image is immediately created to hide the fact that he disappeared. Juxtapose
grants a chance to summon an image whenever he attacks, while Phantom Edge
grants images a chance to do the same along with providing him and his copies
spell resistance. These illusions make Azwraith a fearsome enemy, and a
devastating pusher.
8. Faceless Void(Darkterror)
Darkterror is a master of time and space, often bending it
to his will. He can Time Walk to jump forward small distances, causing the
movement of enemies around his destination point to be slowed. He is also able
to passively revert quickly to a past moment to avoid damage, and lock time on
a target to bash them without missing a beat. Faceless Void can rip open a
Chronosphere in space time to stop all units inside it, except for himself, to
wreak havoc as he pleases. While he is initially weak, you should never
underestimate a hero with great damage potential that also has the ability to
stop time. Never.
9. Butcher(Pudge)
Pudge the Butcher is one of the most difficult heroes to
play effectively, but also one of the most rewarding. His Meat Hook skill is
extremely deadly, but also difficult to utilize. A well placed Meat Hook will
snag an enemy hero and drag them to the Butcher, dealing a lot of damage along
the way. Once the target has been hooked, Pudge uses his other two active
skills to finish them off. Rot is a toggled damage over time skill which
affects all nearby enemies and also Pudge himself. Pudge must be careful when
using this skill. Although it does a lot of damage it can quickly drain his
life and make him easy prey for enemies. To stop his target from escaping or
fighting back, Pudge can use his Dismember ability. This short range skill
deals even more damage and completely immobilizes the target. When used in
succession, these three skills make Pudge a dangerous assassin, although he may
not look like it. To aid his risky gameplay, Pudge has a passive skill called
Flesh Heap. Flesh Heap provides some magic resistance which reduces the damage
he takes from rot, and gives him a minor permanent bonus to his strength every
time he kills a unit.
10. Prophet(Furion)
Furion the Prophet is an unusual intelligence hero. His only
damaging spell is his ultimate, and it is more effective when cast far from
enemies to allow it to build in damage. Instead, Furion relies on his physical
attack and his allies to take down enemy heroes. He is also a great sieger with
his summoned Treants. Furion's main advantage is his amazing mobility. Using
Teleportation, he can quickly be anywhere on the battlefield practically at
will. A Prophet with good map awareness can be an invaluable help to his
allies, since he can potentially be in any battle anywhere on the map. Using
Sprout, he can trap enemy heroes and finish them off with his strong physical
attack and allied help. After dealing with any resistance, he can summon an
army of Treants and quickly destroy enemy towers and buildings before they have
a chance to retaliate. Furion's final spell, Nature's Wrath, can be used to
soften up targets across the map and give him a lot of gold from dying enemy
creeps. For combating Furion and also playing him, map awareness is key.